Swimming is a sport rich in data just waiting to be collected and presented.
For years the data collection process was done live, during a race, limiting the amount of data collected and the accuracy of that data. SwimHero RA takes advantage of today’s technology allowing users to record swims and then play them back at their desired speed in a simple, fun, game like setting, “stamping” all the relevant actions that occur during a swim (breakout, turn, stroke rate, etc.) while letting the user examine that data to insure its accuracy before saving.
Collecting the data is only half the equation, if you fail to engage the swimmer the data collection becomes far less valuable. Instead of using static X/Y graphs to represent different data points collected SwimHero RA approaches data representation like telling a story. This accomplishes two major development objectives.
1. It allows the user to see how different data points relate to each other within a length. For example, how did breakout time affect the swimmers stroke rate and how did that stroke rate affect the turn in length one….. almost like a story unfolding. In addition, seeing the lengths (or chapters) on top of each other gives the user the opportunity to look at the same data points relative to each other across multiple lengths (how did stroke rate change across these 4 lengths for example).
2. Representing the data like a story allows us to tie the video in with the data. Select play and watch the cursor go along the data points in sync with the video. Kids are visual learners; to show a swimmer the data and coinciding video together is extremely powerful and will make an impression.